#### 31.5.6.5 Fine-tuning graphic text

Sometimes the text does not fit in the converted graphic quite the same way it fit in the original. Often this is a result of differing font metrics. Your font mapping choices (see §6.9 Specifying font usage) affect graphics text, also.

You can adjust text properties in graphics several ways:

[Graphics]

; GrVertAdjust = half-points to adjust in-line graphics down

; (neg for up)

GrVertAdjust=4

; TextScale = value in percent to apply to font sizes in graphics

TextScale=100

; TextWidth = percent of unscaled font height for font widths

; in graphics

TextWidth=0

; TextVertAdjust = twips to move text in metafiles down (neg for up)

TextVertAdjust=0

; NoBlankFirstGTLine = Yes (default,

; ignore blank first line in graphic text frame) or No

NoBlankFirstGTLine=Yes

; UseTopSpaceAbove = No (ignore first space above in callouts) or Yes

UseTopSpaceAbove=No

; SuppressGTUnderlines = No (default) or Yes (no underlines)

SuppressGTUnderlines=No

; FrameExactHeight = 0 (default, auto) or 1 (size as original)

FrameExactHeight=0

Change these settings only if the normal defaults yield unacceptable results:

GrVertAdjust | Move in-line graphics up or down by half-point increments
TextScale | Percentage of the original font size; this affects both height and width of characters.
TextWidth | Percentage of character height; 0 leaves it at the normal proportion for the font (usually about 35).
TextVertAdjust | Number of twips (twentieths of a point) to move the text down (or up, using negative numbers).
UseTopSpaceAbove | Keep or ignore the first space above callouts.
NoBlankFirstGTLine | Keep or ignore a blank first line.
SuppressGTUnderlines | Keep or ignore underlines in callouts.
FrameExactHeight | Keep the original height of the frame, or auto-scale it.

| 31.5.6.4 Clipping text outside a text frame |  | 31.5.6.6 Specifying graphic text background |